Java Midp 2.0 Touch Screen Games ((better)) -
public void start() running = true; new Thread(this).start(); public void stop() running = false;
The Golden Age of Touch: Exploring Java MIDP 2.0 Touch Screen Games java midp 2.0 touch screen games
: Triggered continuously as the user moves their finger while maintaining contact. This is used for movement or scrolling. pointerReleased(int x, int y) public void start() running = true; new Thread(this)
// In FullCanvas subclass public void pointerPressed(int x, int y) // still works, but better: public void start() running = true
Touch games in the MIDP 2.0 era had a distinct, tactile soul. Because screens were , they required a physical "squish" to register input. This led to specific genres thriving:
// pause, destroy etc.