Take an Extra 13% OFF With Code: SMILE
Shop All Scrapbooking Cardmaking Inspiration Watch SBC Fest Creative Kindness More

The core gameplay of Train Valley Origins is built around constructing tracks between stations. Building the tracks is quite easy. Geeky Hobbies - Save 85% on Train Valley on Steam

: Click on track switches (circles) to change the direction a train will take. This is the most critical active task in the game. Train Dispatch

| Feature | Train Valley v1.2 | Later Versions (v1.3+) | | :--- | :--- | :--- | | | Hardcore (No undo, strict refunds) | Casual (Easy demolition, signals) | | Collision System | Instant fail for any crash | 2-second grace period | | Signal Quantity | Limited (1 per 10 track tiles) | Unlimited | | Campaign Length | 30 levels (Tightly balanced) | 40+ (Some filler levels) | | Mod Support | Native .lua modding (Stable) | Broken after UI overhaul |

Prior to v1.2, the game offered a tour through Europe, the USA, and the USSR. The addition of Germany added six new levels to the game, extending the playtime significantly. But the value went beyond mere quantity. The Germany levels introduced new architectural styles and map layouts that demanded different strategic approaches. The terrain often required more complex bridging and tunneling, forcing veteran players to adapt their tried-and-true strategies.

Mid-game v1.2 has a weird bug where passenger trains generate less profit per minute than a full freight train of coal. Only run passenger lines to unlock new city connections, not for revenue.

This specific timing loop was slightly broken in v1.3, making v1.2 the superior version for speedrunning this region.

Valley V1.2 | Train

The core gameplay of Train Valley Origins is built around constructing tracks between stations. Building the tracks is quite easy. Geeky Hobbies - Save 85% on Train Valley on Steam

: Click on track switches (circles) to change the direction a train will take. This is the most critical active task in the game. Train Dispatch Train Valley v1.2

| Feature | Train Valley v1.2 | Later Versions (v1.3+) | | :--- | :--- | :--- | | | Hardcore (No undo, strict refunds) | Casual (Easy demolition, signals) | | Collision System | Instant fail for any crash | 2-second grace period | | Signal Quantity | Limited (1 per 10 track tiles) | Unlimited | | Campaign Length | 30 levels (Tightly balanced) | 40+ (Some filler levels) | | Mod Support | Native .lua modding (Stable) | Broken after UI overhaul | The core gameplay of Train Valley Origins is

Prior to v1.2, the game offered a tour through Europe, the USA, and the USSR. The addition of Germany added six new levels to the game, extending the playtime significantly. But the value went beyond mere quantity. The Germany levels introduced new architectural styles and map layouts that demanded different strategic approaches. The terrain often required more complex bridging and tunneling, forcing veteran players to adapt their tried-and-true strategies. This is the most critical active task in the game

Mid-game v1.2 has a weird bug where passenger trains generate less profit per minute than a full freight train of coal. Only run passenger lines to unlock new city connections, not for revenue.

This specific timing loop was slightly broken in v1.3, making v1.2 the superior version for speedrunning this region.