9.1.6 Checkerboard V1 Codehs __hot__ -
draw_square(x, y, color)
// Define the game logic function onMouseClick(event) // Handle mouse clicks on the board 9.1.6 checkerboard v1 codehs
If your squares are overlapping or leaving gaps, double-check your SQUARE_SIZE math. draw_square(x, y, color) // Define the game logic
SIZE = 50 ROWS = 8 COLS = 8
coordinates are calculated by multiplying the current loop index by the SQUARES_SIZE The Color Toggle (row + col) % 2 == 0 9.1.6 checkerboard v1 codehs
The objective is to create a checkerboard pattern on the CodeHS Karel or Graphics canvas. In the "v1" version, the focus is usually on alternating colors or placements across rows and columns to ensure that no two adjacent squares (horizontally or vertically) share the same state. The Logic Behind the Pattern