The game’s central mechanic involves traversing the island in two different time periods: the Past and the Present.
This plot device justified the tonal shift. The Prince is no longer fighting for a kingdom or a princess; he is fighting for his life. This desperation bled into every aspect of the , from the muted color palette to the heavy metal soundtrack provided by AudioMachine and Godsmack. It was a jarring departure, but one that gave the game a unique, oppressive identity. Prince of Persia - Warrior Within -USA- -EnFrEs-