Allows players to pick up, rotate, and glue objects together to build anything from simple rafts to complex tanks and flying machines.
The narrative of Tears of The Kingdom picks up shortly after the events of its predecessor. Link and Zelda are exploring beneath Hyrule Castle, investigating ancient Zonai ruins. When a catastrophic event known as "The Upheaval" occurs, Ganondorf’s mummified corpse is reanimated, causing the castle to rise into the air and scattering mysterious ruins across the land.
A massive, pitch-black underground realm teeming with dangerous "Gloom" and rare resources, effectively doubling the landmass. Innovation Through "Ultrahand"
Solves the "durability" complaint of the first game by letting you attach monster parts or environment objects to weapons and shields, increasing their power and utility.
Reverses the flow of time for specific objects, used for both puzzles and combat. Narrative and Legacy