Toggle Killbrick Script ((free)) Now

This works, but to toggle it, you need a mechanism to enable or disable the Touched connection.

if humanoid then humanoid.Health = 0 -- Kills the player end Toggle Killbrick Script

You can use a while true do loop to create pulsing hazards that toggle every few seconds. This works, but to toggle it, you need

local activeHazards = {} -- Table to track state but to toggle it

When the killbrick is toggled off, scripts often change the part's color (e.g., from neon red to dull grey) or transparency so players know it is safe to cross.