Toggle Killbrick Script ((free)) Now
This works, but to toggle it, you need a mechanism to enable or disable the Touched connection.
if humanoid then humanoid.Health = 0 -- Kills the player end Toggle Killbrick Script
You can use a while true do loop to create pulsing hazards that toggle every few seconds. This works, but to toggle it, you need
local activeHazards = {} -- Table to track state but to toggle it
When the killbrick is toggled off, scripts often change the part's color (e.g., from neon red to dull grey) or transparency so players know it is safe to cross.