Twilight Struggle

: Each card has an Operations value (used for placing influence or conducting coups) and a historical Event. Crucially, if you play a card for its points but it contains an opponent’s event, that event must still trigger .

Twilight Struggle is played over ten turns, each representing roughly four years of history. The game shifts through three Eras: Early War (Turns 1–3), Mid War (Turns 4–7), and Late War (Turns 8–10). Twilight Struggle

The Space Race track (Sputnik -> Explorer -> Gemini -> Apollo -> Shuttle) serves a unique purpose. By discarding a card to the Space Race, you remove it from the game entirely. It does not trigger the event, and you do not get the operations points. You simply advance a marker. : Each card has an Operations value (used

The Twilight Struggle, or the Cold War, was a defining feature of the 20th century. This era of ideological and military tension between the United States and the Soviet Union had a profound impact on international relations, global politics, and individual lives. As we reflect on this period, we are reminded of the enduring importance of diplomacy, cooperation, and a commitment to promoting peace, stability, and human rights. The lessons of the Twilight Struggle remain relevant today, as we navigate an increasingly complex and multipolar world. The game shifts through three Eras: Early War

The engine of Twilight Struggle is the Card-Driven Game (CDG) mechanism. Each turn, you receive a hand of cards. These are not abstract "move +1" cards. They are actual events from 1945 to 1989.