Timberborn Build 17278206 'link'
Adjusted the behavior of dynamic water sources, particularly on custom maps with multiple Badwater springs. Flow calculations have been optimized to reduce unexpected droughts or floods when toggling sluices and floodgates rapidly.
Overall, while Build 17278206 doesn't introduce a new faction or biome, it solidifies the foundation of the game. It proves that the developers are committed to the technical health of the simulation, ensuring that your wooden empire remains stable even as it reaches record-breaking heights. Timberborn Build 17278206
(deep underground water) provides new ways to sustain a colony. Aquifer Drills Adjusted the behavior of dynamic water sources, particularly
Added a “validate resources” button to check for unreachable trees or berries before publishing. Terrain smoothing tool has been less prone to creating invisible 0.5-height steps. It proves that the developers are committed to
The new pathfinding means you can create larger, single districts. The previous "soft cap" of 70 beavers per district is now closer to 100 beavers before you see idle workers.