First, There is a reason humans love paper. It is finite. The cyberbook risks being too distracting. If every page has embedded videos and live comments, does the reader ever enter a "flow state"? Designers must solve the "Ludic Loop" problem—keeping the book engaging without turning it into a video game.
To understand the cyberbook, we must first acknowledge the shortcomings of its predecessor. The standard e-book (EPUB or MOBI) is a ghost. It replicates the static experience of paper but drains battery life. It offers search functions but no genuine intelligence. cyberbook