: Creating complex motion paths for motion graphics. Parenting Objects — Blender Manual
This does not mean we stop rigging characters. It means we stop relying on the traditional Armature object as the sole arbiter of deformation. It means moving away from the tedious, opaque process of weight painting and toward a modular, precise, and mathematical approach to character mechanics. Death To The Armatures Constraintbased Rigging In Blender