Update ^new^: Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8
A dedicated chapter addressing common frustrations like shading artifacts, topology mangling from Booleans, and how to properly cut holes into curved surfaces.
| Old | New | |-----|-----| | 12 basic decals | 34 decals (numbers, warning stripes, vents) | | 2 material packs | 6 material packs (anodized aluminum, carbon fiber, painted metal, worn steel) | | 1 example scene | 4 full example scenes (mech arm, sci-fi crate, drone, spaceship hull) | | No add‑on guide | (Hard Ops + BoxCutter recommended settings) | Because the original course by Gleb Alexandrov and
The story of the 2.8 update is essentially one of community commitment. When Blender 2.80 was released, it wasn't just a minor update; it was a total overhaul of the user interface and core workflows. Because the original course by Gleb Alexandrov and Aidy Burrows was built for Blender 2.79, many users feared their investment would become obsolete overnight. topology mangling from Booleans
A 3D model isn't finished until it reflects light correctly. The update covers: it wasn't just a minor update