float[] vertices = new float[vertexCount]; Marshal.Copy(nativePtr, vertices, 0, vertexCount); Mesh unityMesh = new Mesh(); unityMesh.vertices = vertices.Chunk(3).Select(v => new Vector3(v[0], v[1], v[2])).ToArray();
Unity talks to a local HTTP server (e.g., a Python Flask app or a C++ REST server) that hosts CGAL. The Unity client sends mesh data as JSON or binary glTF, the server computes the geometry, and returns the result. cgal unity