: "Auto Stat" toggles that automatically spend points into selected attributes as the player levels up.
To run these scripts, you need a reliable executor that can bypass modern anti-cheat systems. As of 2026, the following are highly recommended: -BEST- DBZ Final Stand Auto Broly Scr...
-- Config local USE_TRANSFORMATIONS = true local TRANSFORM_KEY = "T" -- Change to your transform key local MIN_HEAL_PERCENT = 35 local SENZU_ID = 12345678 -- Replace with your game's Senzu ID : "Auto Stat" toggles that automatically spend points
-- Combat Loop while true do wait(0.1) local target = findBroly() if target then local hrp = character:FindFirstChild("HumanoidRootPart") local targetHrp = target:FindFirstChild("HumanoidRootPart") if hrp and targetHrp then -- Move to Broly hrp.CFrame = targetHrp.CFrame * CFrame.new(0, 0, 15) -- Auto Attack (Ki Blast) game:GetService("VirtualInputManager"):SendKeyEvent(true, "Q", false, game) -- Q for Ki blast wait(0.2) game:GetService("VirtualInputManager"):SendKeyEvent(false, "Q", false, game) end else -- Re-queue logic wait(3) game:GetService("ReplicatedStorage").Remotes.QueueBroly:FireServer() end end The "Auto Broly" script is a type of
In Dragon Ball Z Final Stand , the Broly battle is a high-level encounter known for its monumental stats. The "Auto Broly" script is a type of exploit designed to automate the process of entering the , fighting Broly, and farming rewards without manual player input. Core Script Features