If your Roblox game gets banned or deleted (false positives happen), DataStore data is gone. With external saving, you retain every player’s progress and can redeploy on a new game ID.
-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end Roblox save instance -EXTERNAL-
-- Manual save for player function ExternalSave:SavePlayer(player, instanceToSave) local data = self:SerializeInstance(instanceToSave) return self:SaveToExternal(player, data) end If your Roblox game gets banned or deleted
This led to the community creating scripts that could "Save Instances." The concept is simple: take a game object (or the entire game tree), serialize its properties and children, and write them to a file on the developer's local hard drive. -- Periodic autosave every 60 seconds while true do task
-- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end