The game's sound design was also praised, with realistic sound effects and an immersive soundtrack. The game's score, composed by Keiki Kobayashi and Taku Iwasaki, perfectly captures the intensity and excitement of aerial combat.
Reviewers often ignored this, but Ace Combat: Assault Horizon had surprisingly robust multiplayer. It supported up to 16 players in modes like: Ace Combat- Assault Horizon
Released in 2011 by Bandai Namco, Ace Combat: Assault Horizon was supposed to be the game that broke the franchise into the mainstream Western market. Instead, it became the most divisive entry in the series' history. Was it a thrilling evolution of aerial combat? Or a misguided Call of Duty clone that forgot its soul? A decade later, it’s time to look back at the "Dogfight System," the helicopter gunships, and the controversial real-world setting of Assault Horizon . The game's sound design was also praised, with
Project Aces also attempted to diversify the gameplay by adding flyable AH-64 Apache helicopters, AC-130 gunship segments, and door-gunner levels. While they break up the monotony, they often feel like shallow, heavily-scripted filler compared to the high-speed jet combat. It supported up to 16 players in modes
Join The FreeCCM Newsletter
To Get Free Downloads In Your Inbox

