Stronghold- Crusader Extreme Today
When attacking, never march your army in one blob. The AI has fire ballistae. Instead, send a wave of cheap macemen. When they die, the AI will send its garrison out to "mop up." As soon as the gate opens, hit them with Saracen Horsemen. The AI’s pathfinding cannot handle a simultaneous attack from two directions. Abuse this.
Extreme throws that philosophy into a wood chipper. Stronghold- Crusader Extreme
In the pantheon of real-time strategy (RTS) games, few titles command the cult following of Firefly Studios’ Stronghold series. While the original Stronghold captured the medieval European essence of castle simulation—managing lords, ladies, and rat infestations—it was the 2002 sequel, Stronghold: Crusader , that truly defined the franchise. It traded the gloom of England for the scorching sun of the Middle East, introducing a symmetrical skirmish mode that is still played by fans today. When attacking, never march your army in one blob
But in 2008, Firefly Studios released a standalone expansion that baffled critics and intrigued hardcore fans: Stronghold: Crusader Extreme . This was not merely a content pack; it was a radical reimagining of the game’s mechanics, pushing the aging 2D engine to its absolute breaking point. When they die, the AI will send its garrison out to "mop up
