A new subsurface scattering (SSS) shader provided faster and more accurate results for translucent materials like skin and marble.
Significant optimizations to the ray tracing engine accelerated calculations for reflections, refractions, and Brute Force global illumination. Some scenes showed up to a 40% speed increase compared to previous 2.x versions. vray 3.00.03 for 3ds max 2014
: In scenes with hundreds of light sources, traditional renderers would slow to a crawl. V-Ray 3.00.03 used smart sampling to prioritize the most important lights, maintaining speed even in massive environments. A new subsurface scattering (SSS) shader provided faster
For more information on modern versions and current support, you can visit the Chaos Documentation or check for legacy downloads on the official site. : In scenes with hundreds of light sources,
: This version saw improvements to the VRaySkinMtl , providing more realistic sub-surface scattering for character artists, and the introduction of the VRayCurvature texture for procedural edge wear. Integration with 3ds Max 2014
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