Eat Slimes To Grow Huge Script Now
-- Scale the character -- Note: In a real game, you would use a NumberValue to track size -- rather than modifying the PhysicalProperties directly every time. for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Size = part.Size * (1 + GROWTH_INCREMENT) end end
-- Function to Handle Eating eatSlimeEvent.OnServerEvent:Connect(function(player, slime) -- 1. Validation: Does the slime exist? Is it close enough? if not slime or not slime.Parent then return end Eat Slimes to Grow Huge Script