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In this early build, players take on the role of a thief breaking into an abandoned mansion to collect treasure bags (usually 20 on normal difficulty). The primary threat was the "Beta Ghost"

Before leaderboards, before cosmetics, before multiplayer or jump-scare indicators—there was this version. It was flawed, glitchy, and unforgiving. But it was also genuinely terrifying because you never felt in control . The entity felt less like an AI and more like a malevolent presence watching your every move. Finishing a run in 1.0.2 wasn’t just a victory; it was a relief.