| Setting | Value for Set 40 | Value for Set 42 | | :--- | :--- | :--- | | DLSS/FSR | Quality mode | Off (native rendering) | | Ray Tracing | Ultra (2 bounces) | Path Tracing (max bounces) | | Shadow Quality | 4096x4096 | 8192x8192 | | Volumetric Clouds | High | Ultra (full simulation) | | Target FPS | 40 (locked) | 42 (locked) |
Most standard models cap out at 24 to 36 layers. An Ultra Model pushing to 40 or 42 layers is designed to capture hierarchical abstractions that smaller models miss. For example: ultra model sets 40 to 42
Thus, is the practical "sweet spot" for professionals who refuse to compromise but cannot afford the extreme edge. | Setting | Value for Set 40 |
| Setting | Value for Set 40 | Value for Set 42 | | :--- | :--- | :--- | | DLSS/FSR | Quality mode | Off (native rendering) | | Ray Tracing | Ultra (2 bounces) | Path Tracing (max bounces) | | Shadow Quality | 4096x4096 | 8192x8192 | | Volumetric Clouds | High | Ultra (full simulation) | | Target FPS | 40 (locked) | 42 (locked) |
Most standard models cap out at 24 to 36 layers. An Ultra Model pushing to 40 or 42 layers is designed to capture hierarchical abstractions that smaller models miss. For example:
Thus, is the practical "sweet spot" for professionals who refuse to compromise but cannot afford the extreme edge.