Lumasharpen.fx -

To get the most out of LumaSharpen.fx, here are some tips and tricks to keep in mind:

| Parameter | What it does | Typical range | Good starting value | |-----------|--------------|---------------|----------------------| | | Overall sharpening intensity | 0.5 – 2.0 | 1.0 | | sharp_clamp | Limits oversharpening (halos) | 0.01 – 0.10 | 0.05 | | pattern | Sharpening kernel size/pattern | 0, 1, 2, 3 | 1 (standard) | | offset_bias | Edge detection sensitivity | 0.5 – 2.0 | 1.0 | | show_edges | Debug view (edges only) | 0 or 1 | 0 | lumasharpen.fx

When using LumaSharpen.fx through the ReShade in-game UI, you will typically encounter these adjustable parameters: Recommended Starting Point Overall intensity of the sharpening effect. 0.65 to 1.50 Sharp Clamp Limits the maximum contrast boost to prevent artifacts. 0.035 to 0.100 Pattern To get the most out of LumaSharpen

is a pixel shader included in the standard Reshade effect package. Unlike basic sharpening filters that apply intensity equally across Red, Green, and Blue channels, LumaSharpen operates on the luma (brightness) channel of an image. Unlike basic sharpening filters that apply intensity equally