Whether you love the simplicity of the plot or hate the runtime, one fact remains undeniable: is the standard by which all modern visual effects are measured. I see you, franchise.

The key innovation was the "Simulcam." This system allowed Cameron to see the actors' digital counterparts in the virtual world in real-time while shooting the live-action performances. Typically, actors working with green screens have to imagine the world around them, and directors have to wait months for post-production to see the final result. With the Simulcam, Cameron could point the camera at a gray soundstage and see the lush jungles of Pandora on his monitor instantly.

Since its debut in 2009, James Cameron’s franchise has evolved from a single blockbuster into a massive cinematic universe that redefined visual effects and 3D technology. Centered on the lush, bioluminescent moon of Pandora, the series explores the conflict between industrial humanity and the indigenous Na'vi people. The Journey Through Pandora The franchise follows Jake Sully

The Resources Development Administration (RDA) seeks to mine "unobtanium," a rare mineral found beneath the Hometree of the Omaticaya clan.

The film popularized modern 3D technology and performance capture, setting a new benchmark for digital effects in cinema.