Oceanhorn 2: Knights of the Lost Realm on Switch is a confident, lovingly crafted homage that runs respectably on aging hardware. It’s not revolutionary, but it doesn’t need to be. For $29.99 / €29.99 (frequently on sale for $20), you’re getting a polished adventure with a superb soundtrack and a genuine sense of discovery. Just don’t expect it to sail past Tears of the Kingdom — it’s a pleasant island detour, not a new continent.

To understand the hype around Oceanhorn 2 , one must look at its predecessor. The original Oceanhorn was unabashedly a love letter to The Wind Waker and A Link to the Past . While it was a charming mobile port, it felt somewhat limited by its touchscreen roots.

A versatile tool that allows players to shoot elemental bullets to solve environmental puzzles, reveal hidden areas, and fight enemies.

Trin and Gen have their own gear. Don't just upgrade the Knight’s sword. Give Trin the Hunter’s Bow (increases fire rate) and Gen the Scrap Cannon early. Unequipped companions deal pathetic damage.

Exploration in Oceanhorn 2 is a highlight. The world is divided into distinct islands and regions, each with its own aesthetic—from the lush greens of Arcadia to the fiery depths of the fire island. The game encourages exploration, rewarding players with treasures, health upgrades, and lore tidbits hidden in nooks and crannies of the map.

While the narrative won’t win awards for originality—featuring amnesia tropes and ancient doomsday devices—it is charmingly delivered. The Switch version benefits from the portability factor; curling up with a Switch Lite to sail the Great Lagoon feels intrinsically correct.