Unlike the smooth, cartoony polygons of the Nintendo 64 or the crisp 2D sprites of the SNES, the PS2 had a distinct "vibe." It was the era of the "fixed-function pipeline." Developers couldn't just slap realistic lighting on a scene; they had to bake it into the textures.
: Use slightly compressed audio files to mimic the storage limitations of a DVD-ROM. Iconic Examples to Inspire You Bloodborne PSX ps2 demake