A: Only the "MUGENHunter" version works. The Crowsar version requires too much RAM for mobile ports.
Use var(0) for shield health (0 = no shield, 100 = full). master chief mugen
; Modify damage based on shield [State 120, Shield Block] type = LifeAdd trigger1 = 1 value = -ceil(gethitvar(damage) * (1 - var(0)/100.0)) A: Only the "MUGENHunter" version works
[State -2, DrawShieldBar] type = DisplayToClipboard text = "Shield: %d%%" params = var(0) trigger1 = 1 100 = full).
This is the "Ken vs. Ryu" of Master Chief MUGEN . Created in the early 2010s, this version uses sprites based on Halo 2 .
A: Only the "MUGENHunter" version works. The Crowsar version requires too much RAM for mobile ports.
Use var(0) for shield health (0 = no shield, 100 = full).
; Modify damage based on shield [State 120, Shield Block] type = LifeAdd trigger1 = 1 value = -ceil(gethitvar(damage) * (1 - var(0)/100.0))
[State -2, DrawShieldBar] type = DisplayToClipboard text = "Shield: %d%%" params = var(0) trigger1 = 1
This is the "Ken vs. Ryu" of Master Chief MUGEN . Created in the early 2010s, this version uses sprites based on Halo 2 .