Is perfect? No. The inventory system is still clunky, and some players will find the dialogueless stretches pretentious rather than profound. But for those who feel like strangers in their own lives, for those who are tired of being told to "find their tribe" or "love themselves," this game offers something rarer: company in the darkness.
Version 0.1.0 ended on a cliffhanger at a bus station. expands this area into a full chapter called The Grey Terminal . This surreal liminal space serves as the game’s emotional core. Here, Alex meets three new NPCs: a lost elderly woman who forgets her destination every five minutes, a punk rocker hiding from a failed tour, and a dog that refuses to leave a specific bench. The writing here is peak Mr Baker—minimalist, melancholic, yet strangely hopeful. Somewhere I Belong -v0.2.0.0- By Mr Baker
Previously, you collected static memories. Now, objects leave Echoes . Pick up a worn coffee mug, and you don't just get a text box—you get a ghostly, playable 10-second loop of the person who last held it. In v0.2.0.0, you can step into these Echoes. The first time you inhabit a memory of a dog barking at a mailman, only to realize you are the dog , you’ll feel the game shift under your feet. Is perfect
For the uninitiated, Somewhere I Belong (a poignant nod to the Linkin Park anthem of longing) is a hybrid experience—part walking simulator, part psychological puzzle. You play as Alex, a cartographer suffering from a specific type of agnosia: the inability to recognize "home." Every room looks like a hotel lobby. Every familiar face looks like a stranger. But for those who feel like strangers in