What set Cadillacs and Dinosaurs apart from contemporaries like Streets of Rage or Golden Axe was its interactivity. Players could pick up weapons ranging from bats to assault rifles, but the true joy came from the environmental hazards. You could knock a thug into a patch of quicksand, or throw a ruffian into the jaws of a sleeping Allosaurus, watching the environment become a weapon itself. The inclusion of vehicle stages, where players drove Cadillacs while shooting at enemies, added variety to the standard side-scrolling format.
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