Master the longbow and sword in third-person action.
The map is dense, vertical, and alive. uses Unreal Engine to create a forest that feels massive yet intimate. You can climb the Major Oak, swim through the river tributaries, or get lost in foggy lowlands.
Combat is frequently cited as a weak point, with some describing the bow mechanics as imprecise and the swordplay as "swinging wildly". An article on Indie Hive went as far as to describe the execution of these features as a "train wreck" due to clunky movement.
Master the longbow and sword in third-person action.
The map is dense, vertical, and alive. uses Unreal Engine to create a forest that feels massive yet intimate. You can climb the Major Oak, swim through the river tributaries, or get lost in foggy lowlands.
Combat is frequently cited as a weak point, with some describing the bow mechanics as imprecise and the swordplay as "swinging wildly". An article on Indie Hive went as far as to describe the execution of these features as a "train wreck" due to clunky movement.