Dragonframe 3.0.2 11 Jun 2026

: Introduced exposure-based DMX lighting board control, allowing users to automate up to 99 lighting channels and create complex lighting programs synchronized with the animation. Vector-Based Drawing Tools

The "11" in indicates the specific compilation. For animators, this build number became the de facto standard because it fixed the infamous "audio drift bug" found in builds 9 and 10, without introducing the new UI latency found in beta builds of version 4.

One of the most critical features of Dragonframe is the "Live View" (the ability to see your puppet overlayed with the previous frame, known as "onion skinning"). In version 4.0, the rendering pipeline changed, introducing a 2-3 frame delay on lower-end systems. offers near-zero latency, which is essential when timing a puppet’s blink or a delicate lip-sync movement.

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