Fe Helicopter Script
Unlike a car, which relies on wheel friction and ground detection, a helicopter is a rigid body suspended in the air. To script one effectively, you must understand (or legacy BodyMovers) and Torque .
To build an FE-compliant helicopter, you generally need a specific hierarchy within your vehicle model: FE Helicopter Script
To make a player look like a helicopter, you typically manipulate the character's rotation (spinning at high speeds) and use forces to lift them off the ground. Unlike a car, which relies on wheel friction
| File | Path | |------|------| | Helicopter model | model/vehicle/helicopter.o3d | | Texture | model/vehicle/heli_texture.dds | | Icon | icon/item/heli_icon.bmp | | Sound | sound/heli_rotor.wav | | Effect | effect/heli_fly_smoke.efx | | File | Path | |------|------| | Helicopter
(UIS) captures key presses (like Q for down, E for up) on the client. Server Verification
Because the server acknowledges the "Seat" as the primary mover (not the player's character), the anti-cheat assumes the movement is part of a valid vehicle—hence the "FE" compliance.