Tested on: RTX 3060, i5-12400, 16GB RAM, 1440p.
For many players, a simple configuration file edit is enough to push the game past its standard cap. Dark Souls: Remastered stores its settings in a local configuration file that can be edited with Notepad.
Smooth 144Hz, incredible responsiveness, feels faster/more modern.
With high-refresh-rate monitors becoming standard (120Hz, 144Hz, 240Hz, and beyond), running Dark Souls: Remastered at 60 FPS feels oddly constrained. The original Dark Souls: Prepare to Die Edition famously required a community mod (DSFix) to unlock its frame rate. But what about the Remaster? Is unlocking past 60 FPS possible? And if so, at what cost?
For Nvidia users, navigating to 3D Settings and increasing the Shader Cache size to 10GB (followed by a restart) can help reduce stuttering.
It is vital to understand why FromSoftware capped the FPS in the first place. The engine that powers Dark Souls (an evolution of the engine used in Armored Core and Demon’s Souls) ties game physics to the frame rate.
Unlock Fps Dark Souls Remastered – Quick & Certified
Tested on: RTX 3060, i5-12400, 16GB RAM, 1440p.
For many players, a simple configuration file edit is enough to push the game past its standard cap. Dark Souls: Remastered stores its settings in a local configuration file that can be edited with Notepad. Unlock Fps Dark Souls Remastered
Smooth 144Hz, incredible responsiveness, feels faster/more modern. Tested on: RTX 3060, i5-12400, 16GB RAM, 1440p
With high-refresh-rate monitors becoming standard (120Hz, 144Hz, 240Hz, and beyond), running Dark Souls: Remastered at 60 FPS feels oddly constrained. The original Dark Souls: Prepare to Die Edition famously required a community mod (DSFix) to unlock its frame rate. But what about the Remaster? Is unlocking past 60 FPS possible? And if so, at what cost? But what about the Remaster
For Nvidia users, navigating to 3D Settings and increasing the Shader Cache size to 10GB (followed by a restart) can help reduce stuttering.
It is vital to understand why FromSoftware capped the FPS in the first place. The engine that powers Dark Souls (an evolution of the engine used in Armored Core and Demon’s Souls) ties game physics to the frame rate.