Cuvari Prirode Igrica Jun 2026

This paper introduces the figure of the Čuvar (Keeper) — not as a gatekeeper enforcing a single orthodoxy, but as an active participant in maintaining the dialogical integrity of games. Drawing on Bernard Suits’ concept of the lusory attitude (the voluntary acceptance of unnecessary obstacles) and Johan Huizinga’s homo ludens , we delineate three keeper functions: (1) who embed game-ness into systems, (2) critical keepers who articulate and evaluate formal properties, and (3) communal keepers (players, modders, archivists) who perform and transmit the game experience across generations.

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