When you storyboard, don't just draw the monster. Draw the lens. Draw the dolly track. Draw the focus pull.
Never call "Cut!" immediately after the action ends. Hold the camera move for an extra 5 seconds. That "tail" allows VFX trackers to solve the camera’s movement in 3D space with mathematical certainty. hollywood camera work - vfx for directors
You must now direct the game engine as if it were a lighting grip. You can ask for a "sunset" in 5 seconds, and the wall changes. You can ask to "dolly into a wall," and the wall renders a new alleyway. Traditional blocking meets video game logic. When you storyboard, don't just draw the monster
And that is when the magic happens.