The most infamous issue of The Last of Us Part I on PC was the 45-minute shader building period that ended in a crash. Version 1.1.3.0 significantly rewrites the logic.
Launch the game immediately. You will see a one-time "Optimizing Game Files" screen (shorter than the full shader build).
: The addition of FSR 3 Frame Generation allowed players with compatible hardware to artificially boost their frame rates, theoretically providing a smoother visual experience.
Despite the technical leaps, the community response was mixed. Some players reported and shimmering when using FSR 3 Frame Generation, particularly in high-motion scenes or around character hair and beards.
: Despite the technical leap, community feedback on Reddit was polarized. Some users reported significant artifacts—specifically graininess in character textures like Joel's beard—and noted that the image quality with FSR 3 was occasionally inferior to older DLSS implementations.
