Let's look at a conceptual C function that you might write to interface with Blender's Mesh struct. This code would exist inside the Blender source code if you were contributing.
// Notify Blender that the mesh has changed BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL); DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY); blender c
You will need tools like CMake , SVN , and a compiler (GCC, Clang, or MSVC). Let's look at a conceptual C function that
No. Here is why:
C allows developers to manage memory manually, which is critical when handling meshes with millions of polygons. You will need tools like CMake