This is often considered one of the most atmospheric sections of the game. The lighting is dim, and the puzzle relies on auditory cues.
This is the first "communication breakdown" area. You are separated by thick fog and a chasm.
One player is inside the church chapel, while the other is in the bell tower or the basement mechanism room.
This is often considered one of the most atmospheric sections of the game. The lighting is dim, and the puzzle relies on auditory cues.
This is the first "communication breakdown" area. You are separated by thick fog and a chasm. we were here together too walkthrough
One player is inside the church chapel, while the other is in the bell tower or the basement mechanism room. This is often considered one of the most