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F1 Race Stars Mods Site

Here’s a concise guide to modding F1 Race Stars (the 2012 arcade-style kart racer by Codemasters).

⚠️ Note: F1 Race Stars is not as moddable as PC Sims (like Assetto Corsa). Modding is limited, mostly to textures/skins , music , and simple file swaps . There is no official mod support or widely available track/car model importers.

1. What You Can Mod

Car liveries (replace texture files for each team) Driver suits / helmets Menu background music UI text / logos (with hex editing) Race flags / decals f1 race stars mods

2. Tools You’ll Need

Gibbed’s Tools (for unpacking .pssg texture archives – same engine as DiRT 3 ) NVIDIA Texture Tools for Adobe Photoshop (or pssg to DDS converter) Audacity (for audio conversion – WAV to .snd / .dat ) QuickBMS (if you need to extract larger .dat archives)

3. Step‑by‑Step: Replace a Car Livery Step 1 – Locate game files (Steam version) Steam\steamapps\common\F1 Race Stars\cars Here’s a concise guide to modding F1 Race

Inside cars , you’ll find folders like:

mclaren_car , ferrari_car , lotus_car , etc.

Step 2 – Unpack the car’s texture archive Each car folder has a .pssg file (e.g. mclaren_car.pssg ). Use Gibbed’s PssgTool : PssgTool.exe -u mclaren_car.pssg There is no official mod support or widely

This creates a folder with .dds textures (diffuse, normal map, specular). Step 3 – Edit the diffuse texture

Open the _diffuse.dds file in Photoshop (with NVIDIA DDS plugin) or GIMP + DDS plugin. Modify the livery (stay within the original UV map). Save as DXT5 ARGB 8 bpp | no mipmaps (keep original size: 2048x2048 or 1024x1024).