local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler)
-- Ability effects KineticAbility.DamageMultiplier = function(energy) return 1 + (energy / 100) -- 100 energy = 2x damage end The Kinetic Abilities Script
if serverEnergy < 20 then return end
-- Execute ability logic local character = player.Character if not character then return end local player = game
-- Send ability activation to server local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local userInput = game:GetService("UserInputService") The Kinetic Abilities Script