| Item | How to get | Use | |------|-------------|------| | Welcome Token | Start, talk to 3 NPCs | Buy discounted food at Cafe | | Old Key | Riverside (morning Day 1) | Opens Arcade back room | | Purification Charm | Kanna (Day 2 morning) | Progress + unlocks shrine inner area | | Fishing Rod | Hiro (after Charm) | Catch Memory Scale, some fish | | Memory Scale | Fishing (glowing spot, night) | Give to Kanna → v0.3 finale |
: A seasonal cycle was implemented to prepare for future holiday events and festivals. Juuj Town -v0.3- -Juujia-
: Following v0.3, the game continued to expand. By v0.4 , the developer added 26 new scenes and 87 CGs. By v0.5 , the game reached approximately 100+ CGs and included more extensive voice acting and new maps. | Item | How to get | Use
: The story involves navigating complex relationships in a rural setting, with some versions—like the Muriel Story —exploring darker themes such as poverty, corruption, and survival. In the lifecycle of an indie game, version
The specific iteration, , is crucial to understanding the game's current state and its community reception. In the lifecycle of an indie game, version numbers are milestones. Version 0.1 is often a proof of concept; 0.2 might introduce core mechanics. Version 0.3, however, is frequently the "gameplay deepening" phase.