6.4400 Computer Graphics Jun 2026
This paper assumes the course code 6.4400 follows the pattern of advanced graphics courses at institutions like MIT (where 6.837 was the classic graphics course, and new numbering like 6.4400 would indicate a modernized offering). Adjust specific project details based on actual syllabus if available.
| Project | Focus | Techniques | |---------|-------|-------------| | 1 | Ray casting | Sphere intersection, phong shading, shadows | | 2 | Transformations & instancing | Scene graph, hierarchical models, perspective | | 3 | Rasterization & Z-buffer | Triangle scan conversion, depth buffer, texture mapping | | 4 | Path tracer | Monte Carlo integration, BVH, environment lighting | | 5 | Real-time renderer (OpenGL) | Shaders, deferred shading, normal mapping | 6.4400 computer graphics
Physically based rendering requires precise measurement of light. This paper assumes the course code 6