Max Payne 2 Comic Direct

While the first game used the development team as models, the sequel used professional actors to create more polished, "slickly-produced" panels.

If you look closely at high-resolution scans of the Max Payne 2 comic panels, you can see the brush texture on Max’s stubble and the rough charcoal smudges on Mona Sax’s leather jacket. It is a tragic irony of gaming history that these masterpieces are often viewed in low-resolution (640x480) interlaced cutscenes, hidden behind HUD elements. max payne 2 comic