The most revolutionary aspect of I Am Alive is its combat system. In most games, if you see an enemy, you shoot. In Haventon, ammo is so rare that you might go an hour without finding a single bullet.
After the first few hours, enemy patterns become predictable. Most human foes follow the same three behaviors, and the āintimidationā mechanic, while novel, becomes a rhythm game: aim, bluff, kill if they rush. The gameās short length (6ā8 hours) helps, but youāll feel the repetition by the final act. i am alive game pc